In Responce: The Making Of… DMC: Devil May Cry (EDGE May 2015)

I read a lot of gaming stuff in mags you really should get and online. A lot of the time I want to reply or comment but with the internet being the internet, I have always seen this as bad idea. But as I am slowly but surely setting myself up as decent gaming press monkey in the professional amateur sector I started to think that I should reply with a comment. But as my responses are actually thought out and not in ALL CAPS I thought that I should put them here. “But Wil,” I hear you cry, “you write to thetorchentertainmentguide.com. Why don’t you put it there?”  Well, dear reader, it is for two reasons. The first is that of response time. Here I can reply quickly while over on the Torch the response is more sluggish with all those professional standards ‘n’ all. The second is a giving the Torch a get out. This is my blog. My own little piece of the internet. Here I can fucking swear my tits off and be as opinionated as I like. And this blog isn’t monetized so I don’t have to worry about pissing people off and not getting a pay check because I don’t get one, (I get one from the Torch hence the professional standards when I write for them to be clear). So, lets us get on with this thing.

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Most of the article if you haven’t read it (although you should) talks about the making of the game while touching on the ‘controversy’ around its design and release. It opens with them talking about the announcement trailer that was showed off at the Tokyo Game Show in 2010. An entirely pre-rendered trailer only showing the new look for Dante. They lead in to a quote from Tameem Antoniades, Ninja Theory’s creative chief were he says (when talking about the public response to the new look);

The vitriol was immediate, aggressive and relentless for the next to years. Without a second of gameplay being shown, it had been written off as disaster in the making.

I remember seeing the trailer at the time. I am a fan of the Devil May Cry series so seeing that a new one was in the works just had me excited. Then seeing the new design I just watched slack-jawed and amazed. I just sat watching and going “That looks fucking sweet! I wan’ it and I wan’ it now!” And then I turned to the comments and mentally wept. A game with a design like it came from my own head and in a world that I see all the time was being decried with pitchforks and with a sheer new level of hate that I had not seen from just a pre-rendered trailer. The only time I’ve seen a game reach that level of hate was after it came out. The likes of “Aliens: Colonial Marines” is the most recent example. Even I was saying that people should just be tentative rather than get to hating it now. But nope. The screaming was loud relentless.

The article then points out that the new look was something that Capcom wanted.

But when they [Capcom] saw it [a minimally changed Dante design], they said they wanted us to put our own twist on it, to not think about the past, but to try something totally new. I remember they said, ‘Do something that we wouldn’t be able to do otherwise we might as well do it ourselves.’” (Alessandro Tani, visual art director.)

That was what I saw. When I reviewed it I said that the game felt very British, bringing in elements of current trends and politics. Having Mundus, the head demon, be a financial banker felt most British considering our current ‘Bash The Bankers’ philosophy. It felt modern and contemporary not just in its looks but in its story. Dante oozed the Brit-punk mentality (that I kinda grew up with) of just “fuck you” in a world taken from the headlines. Like I said, I saw that game world as the world that I largely saw day-to-day. Not in the literal, demons are real sense. But in the larger disenfranchised late teen/20-something with two fingers up at the standing system because you all suck sort of sense. Like I said, I kinda grew into the punk mentality while I was ‘goth’. Was even a point were I ‘practiced’ (more like tried and messed myself up a few times) free running, dyed my hear black and smoked so fuck it, I ‘was’ Dante at one point. Now I’m just a disenfranchised 20-something with two fingers up at the standing system but more classy being in the system and I don’t dye my hair or smoke. So more Kat except with smaller boobs on account of me being ‘husky’.

I could always understand people not liking the new look (rather than the anger they displayed for it) but one thing I never understood, and still don’t is the anger that was displayed for the combat system. Yes it was simplified, I even said so in my review. But it was far from being super easy or, as I heard some people call it, broken.

Simple, slight changes like this were exactly what Capcom desired: a way to make the game more accessible without compromising the intricacy of the systems at Devil May Cry’s core A simplified launcher input was surely not going to upset the hardcore too much.

While it was not a vocal as the hair-brigade, there was some outcry about the combat. Like I said, I never understood it. The article even points out that Capcom themselves concentrated on this aspect and most of it was largely unchanged. Earlier on in the article they even point out that “…many of Dante’s signature moves were brought over unchanged.” ‘But it’s easer to get S rankings for combos,’ some will yell and I respond with ‘So?’ I could never get S combo ranks before but in this game I now could and it was fucking sweet! If it so much of a big deal, play on a harder difficulty. After the regular Human, Devil Hunter and Nephilim modes there’s Son of Sparta mode, Dante Must Die mode, Heaven or Hell Mode and Hell and Hell mode. If you’re complaining about the combat or the difficulty, it’s you. Not the game.

So where do we come to at the end of all of this? Well, as the last records of sales said it sold 1.6 million (less that the 2 million Capcom wanted to sell) the companionship of the studios was ended and the likelihood that a sequel will come fades away as Capcom says they are going back to doing it themselves. “DmC: Devil May Cry” becomes yet another game that arrived with critical acclaim and well received scores from critics but no one bought it. It’s even getting to a point were former angry people are retrospectively starting to praise the game even though the chance that we will get something like again has passed because they themselves were the ones bitching. Well, as I think DmC Dante would think and maybe say in his punk tones;

People really fucking suck.

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