By now, most of you would have seen, heard or player “Goat Simulator”. When I saw the gameplay of it (was ‘EatMyDiction1’ gameplay if your interested,) I was pulled back into the era of the PlayStation 1 and the early PlayStation 2 “Tony Hawk: Pro Skater” games. Your given the controls, a world and objectives and nothing else. At least that’s what I thought…
In the ‘Pro Skater’ games there are many levels. Even in the first one there where levels a plenty, giving you lots of space to go around in and, by the fourth and ‘Underground’ installments, lots to interact with as well. In “Goat Simulator” there isn’t. At least the developer is hopping there will be. The Steam Workshop connection is where the extra levels will come from with a tainted and asterisked ‘maybe‘.
At the moment, the game is a one-trick-goat. If/when I get it I will have fun but after I’ve done all the objectives there isn’t anything left. You can get it but there is no guarantee that you will be playing it next week let alone next month or next year. Staying power it what games want. “Goat Simulator” is finding a new way of staying, it stays on YouTube.
‘TotalBiscuit’ made a good point in his review;
YouTuber bait is game that can last a few gameplay episodes of the few hours that make up a livestream, but doesn’t have the longevity that means it will be remembered as more than a joke. It like most primetime TV, its funny to watch but it forgotten as soon as it finished. Easily digestible entertainment that is nice filling but lacks the zest that would make it great.
I moving into (or back into depending on perspective) the realms of YouTube and “Goat Simulator” looks designed for it. But whether it is a good game, in my mind is yet to be decided. The bones are to bare at the moment.
It’s still pretty funny.